I am writing a ray tracing based renderer

I really, really like coding. Every few weeks I start some smallish project just to scrap it a few days or weeks later. The code I hack during that span of days is most often so dirty, that I don’t dare presenting it to a wide audience on my GitHub profile. And now, I started another hobby project. „Shouldn’t he be working on his Master’s thesis?“ I can imagine you asking yourselves. And you might be right, but it’s never a bad idea to have a fun project for lonely Saturday nights with lots of caffeinated beverages and junkfood. So I decided to code a ray tracing based renderer. At first I thought, that it shouldn’t take more than a weekend to produce the first results worth seeing. Yeah, right. I overestimated my actually really rusty linear algebra skills quite a lot. But as of today, I have least implemented ...(Read More)